![]() It's another way to work, I totally agree on the point that it is not appropriate as a DAW, it allows me to work on ideas of sound (synth,drums,fx.) without having to be in my studio. Thank you for your interest and your honesty, I personally use more ipad for multiple app, midi controller (touchosc, griid ect) and synth (ims-20, ielektribe, rebirth, animoog, filtatron, funkbox. iPhones and iPads are cool as shit, and I am sure I could do something extraordinary on them, but it just raises so many questions that don't even exist when I develop VST/AU plug-ins. These are just some thoughts off the top of my head. ![]() In fact, it would make more sense to give it away for free or dirt-cheap to existing plug-in customers, as a complementary version (just like you get both Windows and Mac versions today), but Apple won't approve that on App Store. Hope that doesn't make me sound arrogant, but the way I've always seen it is if I spend one minute on marketing that I could spend on coding cool new stuff instead, that is a minute lost. Sure, I could do what everyone else is doing, having intro-offers, discount offers, letting the price bounce up and down like a roller coaster, but I just can't be bothered to be perfectly frank. If we play with the thought of making full-featured ports of MicroTonic or Synplant to iOS, I would want the price to compare fairly with the plug-in versions, but I bet that wouldn't give me much sales. I am sure this works for them and that they are making truckloads of dollars (and more importantly, getting massive press attention), but it wouldn't work for all music app developers. ![]() The five dollar GarageBand was a hard blow for anyone making iPad DAWs and now Moog sets a new low for soft synths with their $1 introduction price. But certainly, for recreational use or live performance there is a lot of fun to be had with multi-touch.īut then there is also the entire price deflation situation, which seems to get worse all the time. Thus, I am not seeing any future in the iPad or iPhone for full music production. Apart from the obvious lack of a plug-in format, or anything better than plain old jittery MIDI, the CPU makes it tough to run more than one instance of a complex synth. Sure, Animoog, Alchemy etc are more than decent indeed, and touch can certainly be used for innovative UI's, but apart from that, running synths under iOS is like stepping back 10, 20 years in time. In all honesty I have torn feelings on iOS synths.
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